Wednesday, January 6, 2016

World Game Meetup

I joined a bunch of Meetups on Meetup.com to ring in the new year, and in so doing found out about the Portland World Game meetup.

The group was staging a "positive protest" (not against anything) that very day, New Year's Day, in the South Park blocks.

World Game Meetup

I was on a tight schedule so only managed a few shots during the setup phase.  I got into a conversation with a guy, only four months in Portland, about how prolific Fuller was (the genius behind the World Game meme).  Operating Manual for Spaceship Earth was one of his more influential titles.

Setting Up

I pointed to the nearby Arlington Club as where Ed and June Applewhite had stayed, when visiting Portland in the 1990s.  Ed was Fuller's chief collaborator on the two Synergetics volumes.  He wrote Cosmic Fishing to chronicle that experience.

Arlington Club

Thursday, December 31, 2015

Nomadic Villages

How does CSN inter-operate with the "nomadic village" initiative?  Remember the purpose of CSN:  to provide opportunities for philanthropic investments.

Companies allow their customers to rise towards stardom as players in various computer games that pay out to board-approved worthy causes.

Profit-sharing includes building an asset called Good Will in traditional economics textbooks.  How this gets done is an evolving process, affected by innovations in software and hardware.

Donations to charitable causes adds to a company's PR.  Corporate persons express their values through their patterns of funding, a form of image-making.

Valving donations through micro-investments made by customers, as facilitated by the Coffee Shops Network, makes for a more open environment, as players share their profiles and portfolios.

Nomadic villages are designed with a TTL (time to live) in any given site, after which they fold up their tents (figuratively speaking, though some do use actual tents) and move on.

Some villages maintain their identity when they move, while others fork and branch.

The thinking behind the architecture is different when a village is designed from the ground up to be nomadic.  How small a footprint is left behind?  What traces are left?

What goes into making a village mobile?  The idea of a caravan, gypsy wagons, hippie buses, suggests a "traveling road show".  What goes by shipping container.  Do helicopters have a role?

Another model is more "World's Fair" in that usable infrastructure is left behind by intent.  Landscaping.  An airstrip and/or helipad.  A next village will occupy the same digs, but with different gear.

A typical mindset when it comes to "new settlements" is open-ended longevity, whereby structures get built with no plan for their eventual demolition and/or removal.  The "nomadic village", in contrast, is at a location on a schedule, with start and end times.

When villages are choreographed to move around, like cruise ships, but with less cohesion, the technology becomes more agile.  Weight and structural integrity matter more.

As a matter of logic, refugee camps would be among the first in line to test prototypes.

Monday, August 24, 2015

Sunday, July 12, 2015

Mind the Gap

Our family begins with begats, with Tetrahedron being self dual and so mating with itself, our initial Herm, to give a Cube, the tips of a Stella Octangula (the star these two make).

Duo-Tet Cube is the Synergetics moniker.  These Tetra-tanks (tank = container) are each volume One.  The resulting Cube is relatively Three in volume.  We call these units "tetra-volumes" in our IVM Ocean (our extensible spatial Matrix), in contrast to the "unit cube-volumes" of XYZ fame. On may likewise 2nd power with triangles, instead of squares.

Cube takes a wife, Octahedron (its dual), and their progeny is the Rhombic Dodecahedron (RD).  The duals combine to give a derived shape.  Cube + Octa = RD, by this meaning of "addition".  The RD's dual is the Cuboctahedron, defined by twelve unit-radius spheres around one.  Its edges are 1D (one diameter) or 2R (two radii).

We've introduced volumes 1, 3, 4 and 6 so far with 1 (Tetra) and 4 (Octa) being omni-triangulated, with all edges 1D, with our 3 (Cube) and 6 (RD) being space-fillers.  The face diagonals of the Cube are 2R (1D).  The long diagonals of RD's rhombs are likewise 1D (squares are also rhombs i.e. a cube is a rhombohedron, as well as a hexahedron).


Icosahedron, the final omni-triangulated system of 20 equi-angular triangles (edges D), takes a wife (dual), in the form of a Pentagonal Dodecahedron, the last of the five Platonics (Tetrahedron, Cube, Octahedron, Icosahedron, Pentagonal Dodecahedron).

Their progeny, of the Icosahedron + its dual, is the Rhombic Triacontahedron (RT) of 30 diamond faces (the Rhombic Dodecahedron has diamond faces too, i.e. "rhombic" means "diamond faced").

Rhombic Triacontahedron

If we go with saying 5-fold symmetric shapes are of the female genre (gender), with the cuboctahedron and 4-fold shapes trending male, then we might speak of the "VE Guy" of volume 20 ("Vector Equilibrium" = cuboctahedral wire-frame of edges 1D with 1D internal radials) having "two Gals" for company, one askew, and one a-jitter (referring to the Jitterbug Transformation.

Every gal is likewise betwixt two guys so it's not unbalanced but is rather a dance of alternation.

They're all "Dolls" lets say (i.e. Polyhedrons, Tanks, Containers) which have Dolls inside Dolls (Russian influence).  Dolls in tanks, tanks in dolls (stomachs, bladders, guts of any kind).  Ghords.

The containers in our story may be organized concentrically and thereby form a Concentric Hierarchy of relative volumes.


nesting scheme

Our IVM Ocean is likewise a Dollhouse (a gigantic "inside"), i.e. another Universe (a Space, a World), bounded in size and in time (time/size is a unified concept in Synergetics, as distinct from shape which is "pre-frequency" i.e. eternal).

Universe is ultimately eternally a-conceptual in Synergetics (not conceivable as a container) but we allow ourselves these Models anyway.

1, 12, 42, 92, 162...
:: Growth of the IVM (= fcc, = ccp) ::

SkewGal has faces co-planar with her CuboctaGuy (VE Guy if volume 20) and a volume about 1.08 x 1.08 times larger (precisely sFactor to the 2nd power).

JitterGal has same-length edges as VE (of volume 20) and a smaller volume of ~1/1.08 i.e. about 18.51.

The so-called sFactor is in fact the volume ratio of VE / JitterGal i.e. 20 / ~18.51 or, equivalently the Svol / Evol ratio. Svol / Evol > 1. sFactor = 2√2⧲ˉ² = 1.080363026951 (rounded). Svol = ⧲ˉ⁵/2. Evol =  (√2/8)⧲ˉ³. Where ⧲ is the golden mean (1 + √5)/2.

Note that we've covered all the Platonic Five -- and then some -- in the above storytelling.

With the Coupler of 8 Mites, we may enter the game of space-filling honeycombs of Archimedean Duals.

The Mite is a space-filling irregular tetrahedron (a Sommerville tetrahedron) made of (A+) + (A-) + either B+ or B- (B for Bias), suggesting handedness, yet all Mites are superficially congruent.  Volumes of A, B and T are all 1/24 so Mite = 1/8 and Coupler volume is One (same as Tetrahedron).

Aristotle was right, remember the Mite.

Note also that we used more wholesome whole numbers than some readers may be used to, owing to their "Qyooban" upbringing (over-fascination with The Cube, or Al Qyoob, as a focus of one's religion has some downsides, despite what its devotees and disciples will tell you).

An RT of 120 T modules will be our volume 5, vs. that of 120 E modules.  Mind the Gap.