"Prying Apart", a World Game Museum exhibit, refers to appreciating a small gap in radius between two otherwise identical shapes. One is a tad smaller, leaving a gap. We're talking polyhedrons here.

RT = Rhombic Triacontahedron. That's the zonohedron in question.

Subsequent key frames, to which smoothly transforming scenarios might exist, would be such as:

- "Remember the MITE (and Rite), Aristotle was Right" (space-filling tetrahedra)
- 2nd and 3rd roots and powers including "surd" symbol: √
- the golden ratio: Φ
- Fee, Fie, Foe, Fum (four submodules of the E module)
- the power rule (relating linear to areal to volumetric growth)
- two spheres (and a thin wall between them)
- a pair of RTs (tiny difference in radius, volumes 5 & 5+)
- an RT of volume 7.5 sharing vertexes with the RD of volume 6
- an RT of ~21.21 embedding the Jitterbug icosahedron (as long diagonals)
- five concentric zonohedra (six counting the cube of volume 3)...
- one of which is the the space-filling RD of volume 6
- the concept of tetravolumes
- T & E modules (RT)
- A & B modules (RD)
- alternative powering models
- scaling by Φ

For those new to this blog, here is where marketing sometimes storyboards "reveries" (LCD screen animations in many cases) for streaming. Some of these are "hypertoons".

RT5 radius: 0.999483332262343440046

SuperRT: 21.213203435596425732025

5+ RT: 5.007758031332838515933

5 RT: 5.000000000000000000000

Emod: 0.041731316927773654299

Tmod: 0.041666666666666666667