I had a meeting with the CIO yesterday @ Bagdad, talked about a specific multi-user computer game that encourages raiding one's neighbors for stores, kind of old school. For the first time in his life, he was feeling underhanded, like a cad. The game was providing this experience.
So how would a philanthropy game look? You'd have cities needing to thrive and there'd be competition with other programs and ideologies. If they lob bombs to keep you in the Stone Age, to make themselves look better by comparison, that'd be noticed by the other players.
The US Army spent millions on a recuriting game that teaches teamwork and a hunger for army life. This is world game in a nutshell, though hell bent in some dimensions. Similar games serve to recruit others from their matrix, such as Uru, Second Life and Spore.
If wanting a reputation as a philanthropist, you might consider funding game development. Coffee Shops Network (CSN) is about supplying an ambience in which such games get played. One need not sit solo in one's office or den. One needn't be secretive nor furtive when helping humanity, although aspects of game play, e.g. outsmarting misanthropists, will have their sneakier aspects. Hackers have their ways and means.
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